![]() Don Bluth himself provides the (electronically altered) voice of Commander Borf. To keep the production costs down, the studio again chose to use its staff to provide voices for the characters rather than hire actors (one exception is Michael Rye who reprises his role as the narrator of the attract sequence, as he did on Dragon's Lair). If you're a fan of Bluth's work, than this is a good play.ġ. The animation for Space Ace was produced by the same team that tackled the earlier Dragon's Lair, headed by ex-Disney animator Don Bluth. I think it's about as good as Dragon's Lair, which is pretty high. Amazing character and background designs. It still has the super simple but effective gameplay as Lair.ĥ. ![]() Like in Dragon's Lair, the animation and visuals are fantastic.Ĥ. It has a pretty decent plot for what it is.ģ. If the player presses the fire button at the right moment, Dexter transforms temporarily into Ace and can fight them, whereas if the player chooses to stay as Dexter the robots' drill attacks must be dodged instead.Ģ. An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away although Dexter does occasionally have to use his pistol on enemies when it is necessary to advance. Most scenes also have separate, horizontally flipped versions. A number of the scenes had "multiple choice" moments when the player could choose how to act, sometimes by choosing which way to turn in a passageway, or by choosing whether or not to react to the on-screen "ENERGIZE" message and transform back into Ace. At the start of the game the player could select one of three skill levels "Cadet", "Captain" or "Space Ace" for easy, medium and hard respectively only by choosing the toughest skill level could the player see all the sequences in the game (only around half the scenes are played on the easiest setting). Space Ace introduced a few gameplay enhancements, most notably selectable skill levels and multiple paths through several of the scenes. Like Dragon's Lair, Space Ace is composed of numerous individual scenes, which require the player to move the joystick in the right direction or press the fire button at the right moment to avoid the various hazards Dexter/Ace faces. However, Dexter has a wristwatch-gadget which can optionally allow him to "ENERGIZE" and temporarily reverse the effects of the Infanto-Ray to turn him back into Ace for a short time, and overcome more difficult obstacles in a heroic manner. At the start of the game, Ace is partially hit by the Infanto Ray, which reverts him into an adolescent, and Borf kidnaps his female side-kick Kimberly, who thus becomes the game's "Damsel in Distress." It is up to the player to guide Dexter, Ace's younger incarnation, through a series of obstacles in pursuit of Borf, in order to rescue Kimberly and prevent Borf using the Infanto Ray to conquer Earth. The story follows the adventures of the dashing hero Dexter, who prefers to be called "Ace." Ace is on a mission to stop the villainous Commander Borf, who is seeking to attack Earth with his "Infanto Ray" to render Earthlings helpless by reverting them into infants. Lets continue our Don Bluth marathon with his second game, this time set in space with a witty space hero.
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